What You Can Create With a Small Piece of Land in the Metaverse

Metaverse

Everybody inside and outside of the metaverse world knows that land ownership is important, and acquiring a plot of land is a very traditional investment. What most people outside of the metaverse world don’t quite understand — or are still not convinced of — is why people want to become landowners in the metaverse, and what such virtual land ownership can actually bring them.

What can a small patch of land do in the Metaverse?

To be clear, not all metaverse games have the same level of popularity, and not all are developed with land ready to be sold to investors. Sandbox is one of the main games in the Metaverse, and the Alpha version gave me a very real sense of how the Metaverse landowner works. So I’ll take land ownership in this game as an example.

When I checked the land price on OpenSea, ranking price from lowest to highest, I could see that the smallest plot of land in The Sandbox currently costs from $11,000 to $19,000. At the same time, large plots of connected land have been acquired by various brands and whales with deep pockets, and these landowners are likely to invest a lot more to make their plots attractive. So the question is: if you get the most basic, smallest plot of land as a private investor, what can you do with it to make it worthy, and even appealing?

For landowners who are genuinely planning to create experiences and not just own a plot as an investment, the Alpha Quests offered by The Sandbox are a great showcase for the potential of a small plot of land.

Not Only About Size

In the Alpha quest of The Sandbox, we played several small quests and each of them took up about four plots of land in The Sandbox world. I can’t help comparing the gaming experience I had with the “smaller quests” that took four plots of land — such as Club XYZ and Edge of the Abyss — to that of some “bigger quests” which consisted of 16 plots of land, such as Aldrak Garrison and Xalya Sanctuary.

Did I feel that the small quests were less appealing or less entertaining than the large quests? Not necessarily. The level of enjoyment of an experience is not positively correlated with the size of the pitch, but with the story, the rich details, the many possibilities, the music, the sound effects and other aspects of the game design. Can a single small piece of land generate ten times the impact of 16 plots of land? Potentially, yes.

What also might be overlooked is how many “floors” you can build on a plot of land. Take the Alpha quest of Edge of the Abyss, for example. That quest took place in a post-apocalyptic looking, deserted industrial town which was built on the edge of a very deep “abyss.” The whole architectural structure was about six to seven floors high. When I entered the quest, I had to use ladders, snake paths, and floating platforms to move up and down the entire vertical structure to reach all the signposts. It was hard to imagine that the Edge of the Abyss was built on only four plots of land, because — thanks to the vertical structure — the actual game experience contains a much larger playable space than many other quests built on plots of comparable size.

If landowners do not have the execution capabilities or skills to create all the assets and gaming experience on their own, there is always the option of hiring a professional experience designer and a asset creator to get the job done.

Possibility of Hosting a Metaverse Event

Another very popular use of metaverse land is to create a venue, such as an internet cafe, NFT gallery, dance club, or conference hall. All of these can be constructed on a fairly small plot of land.

For those who enjoyed The Sandbox Alpha, I think Deadmau5 and Snoop Dogg’s iconic gigs and stages were truly unforgettable. I wouldn’t be surprised if these celebrity gigs helped attract fans who have become new players to come and experience the Alpha Quests. Besides the clubbing experience and concerts, NFT Galleries are already so popular that it’s impossible not to cross paths with a few when walking around a big decentralized metaverse game.

When it comes to a metaverse conference hall, the main question is whether the existing games are technically ready to provide such infrastructure to facilitate real-time, multi-person interaction and voice communication.

In The Sandbox Alpha, I didn’t see conference hosting as an option yet. In other major Metaverse platforms, there were already a few conferences that took place. Although the experience seemed very basic, with only speaker audio and a slide presentation. The crowdcasting capability is there, but more improvements are needed.

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