The Metaverse Will Be Valued at $5 Trilllion by 2030: Report

Metaverse

Global consultancy firm McKinsey & Company released a new report on the Metaverse, stating that in eight years, the field could be valued at $5 trillion – around the same size as Japan’s economy. The report “Value Creation in the Metaverse” drew data from two surveys, including 3,104 consumers across 11 countries and 448 companies across 15 industries.

The metaverse as an opportunity

According to the report, as the metaverse continues to seep into daily life, 50% of live events could be held in a virtual space, and 80% of commerce would be “affected by something consumers do there” d ‘by 2030. At that time, each Internet user would spend about 6 hours a day on space.

In particular, the gaming sector will be the main driver behind the Metaverse, eclipsing the entertainment industries like music and movies. As of now, the sector has around 3 billion gamers worldwide and is valued at $200 billion.

It should be noted that in addition to games – the report predicts – e-commerce and virtual advertising are two major sectors that could benefit from the metaverse by 2030, with around 2,000 to 2.6 trillion dollars in all spending in the first and 144 to 206 billion dollars. billion in the latter.

In a separate blog post, the lead author of the report, Eric Hazan, revealed that the current state of the Metaverse is similar to Web 2.0 in 2004. At that time, online social networks and user-generated content were about to transform how people interacted with one another on the Internet. However, he added, the infrastructural technology was not ready to boost the “utopian visions of consumer control and the democratization of the internet.”

Citing the metaverse as a burgeoning field similar to what artificial technology was five years ago, Hazan expects capital to continue flowing into the region to build the underlying technologies essential to his infrastructure:

“Billions of dollars are flowing into every corner of metaverse infrastructure to help get it there. This ranges from back-end tech enablers like engines, blockchain, and hardware devices to platforms and virtual worlds.”

Enthusiasm and skepticism

The report states that 95% of executives believe the Metaverse could have a positive impact on their industry. Meanwhile, about two-thirds of consumers are excited about the potential changes brought about by technology embedded between the virtual and physical worlds.

In addition to revolutionizing social interactions and businesses, Hazan said the integrated network of virtual worlds could “open new avenues to providing public services like education and healthcare, creating employment, and planning community spaces.”

However, 31% of all executives are somewhat concerned about investing in emerging technology, as it is seen as a nascent and rapidly changing space with instability.

Despite the extreme pessimism taking reign on the crypto market lately, over $120 billion has already been injected into Metaverse-related technologies — more than double the total $57 billion investments in such a field by 2021.

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